Looks! It’s one liner expression to rule them all! No matter where the direction is to target, it will always directing to target position. But it is so linear! No problem, we can change moving behavior by lerping it’s movement.
– Buka Netlify untuk nanti upload preview hosting gamenya
– Cek Bitbucket antisipasi repositori versi
– Coba timeline di Construct 3 & fitur deploy platform
– Lihat Trello review projek yang sudah ditulis
– Buat mini game pemanasan
Just initial graphical puzzle pieces to give brief mood for future duct connect game.
Let’s name it In-Duct-Tive. What? Oh Route Flush would be proper match name.
While playing and observing some puzzle games that has more strict rule and more logical solving, I realized a needs to give them proper category. Let’s call it ” sequential puzzle” or better yet ‘ succession puzzle’. It’s more timing based or continues mechanic of succession like factory simulator puzzle game. Each puzzle block has unique behavior correspond to other elements to interact with. Proper placement of these blocks is required to execute some orderial work tend to reach goal objective. I felt intriguing by this kind concept of gameplay. It may not be so casual yet many people feel challenged enough to enjoy the ‘actuating’ difficulty.
Almost done with pipes and shoe threads. Mass damper will be added, hanging in the bottom to gives structure stability.
Just chill-out with Godot towards it’s familiarity.
Basically hints or clues called & stored in a dictionary correspond to selected word so would be easy to modify them.
It’s my first tensegrity dummy ever! Using pieces of metal wire & shoe thread.
Compare sorting time completion in C#, Python & Godot
In effort to make the editor as intuitive as possible.